Another optional client patch

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Another optional client patch

Postby iSylver » Mon Dec 31, 2012 3:45 pm

Extract to your soma folder and replace the old one:

Features
- Saves screenshots as PNG
- Coloured item names
- Moral value in f9 screen.

Latest Client Patch 2013-07-28
- Fixed UI offsets for SmallMain, Dead, Human's/Devil's World text for higher than 800x600 resolution.
- Client extension now has patches for specific versions of gdi32.dll to fix multi-monitor lag.
- Blue Exp Bar added to Human and Devil Soma Main and Small Main UI.
- Experience mouse over text changed to include rested experience and to 2 decimal places.
- Added server rate for Moral exp. No longer stuck with only 1x moral rate.
- Fixed items on map floor disappearing early on right screen edge (> 800x600 resolution).
- Fixed light range and drawing of night for higher than 800x600 resolution.
- Fixed sounds playing at maximum volume when volume is not at max.

Config.ini within client folder can be edited to change the screen resolution. The default is 800x600.

http://www.myth-of-soma.com/patch/mytho ... 8-full.zip
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Re: Another optional client patch

Postby Beansteality » Mon Dec 31, 2012 3:59 pm

installed as you instructed, now when i try to load it says "the program can't start because mfc100.dll is missing from your computer. try reinstalling the program to fix this problem." :(
/ BEANSONTOAST
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Re: Another optional client patch

Postby marney » Mon Dec 31, 2012 4:00 pm

Beansteality wrote:installed as you instructed, now when i try to load it says "the program can't start because mfc100.dll is missing from your computer. try reinstalling the program to fix this problem." :(


exactly same problem seems as this happens for everyone.
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Re: Another optional client patch

Postby iSylver » Mon Dec 31, 2012 4:05 pm

I've updated the first post with a full patch which should fix it.
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Re: Another optional client patch

Postby Beansteality » Mon Dec 31, 2012 4:08 pm

working perfect now, thank you my love.
/ BEANSONTOAST
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Re: Another optional client patch

Postby unvmeh » Mon Dec 31, 2012 6:22 pm

Dan nice, what's the code you change in source for this?
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.\.................\/..../
..\.......... _.·´/
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....\.............\
.....\.UNVMEH.\
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Re: Another optional client patch

Postby iSylver » Mon Dec 31, 2012 8:06 pm

It's not a source client it's an extension onto esoma base :).
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Re: Another optional client patch

Postby unvmeh » Mon Dec 31, 2012 9:26 pm

iSylver wrote:It's not a source client it's an extension onto esoma base :).


Very nicely done,
........./´¯/)
......../¯..//
......./..../ /
./´¯/'...'/´¯¯`·¸
/'/.../..../......./¨¯\
('(...´(..´......,~/'...')
.\.................\/..../
..\.......... _.·´/
...\..............(
....\.............\
.....\.UNVMEH.\
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Re: Another optional client patch

Postby redger » Thu Jan 03, 2013 10:41 am

Awesome, thanks! : )..

Out of interest, what are all the numerical moral values?.. It's great having a little more info on how close the next moral is, but "Neutral (3)", as in my case, still leaves a newbie* guessing.

* me
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Re: Another optional client patch

Postby thermal » Sat Jan 05, 2013 1:31 pm

Ok I've just done a quick test by hitting GV guards

Bad moral: -4
Evil moral: Didn't show for some reason in the F9 window..
Wicked moral: -31
Devil moral: -50

It's worth noting that the number didn't change gradually, it jumped from 0 to -4 then to whatever Evil was, then -31 then -50, so the figures might not be exact but they should provide a guideline.

I assume the numbers just flip for good/moral/virt/angel + are the same for Dsoma.

Hope this helps
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