Server release date: August 31st 2013

General Discussion regarding the Myth Of Soma

Server release date: August 31st 2013

Postby iSylver » Sat Jun 29, 2013 7:55 am

Hi Guys,

We've realised that myself and Finito are always very busy and have very little time in our schedules to make something radically new. However, we will be launching a server on the 31st of August 2013 for you all to play. This server will be an improved esoma database with some additions and fixes.

There are a few things to do before then but it should give you guys something to look forward to.


Finally: What do you feel is necessary to be added before launch?

Change log so far
Spoiler: show
Code: Select all
2013-08-23
   - Staff ma increased throughout.
   - Elixers removed from terrasque and replaced with plate armor.
   - Fixed a jQuery issue on the website.
   
2013-08-22
   - Implemented forum into website.
   - Added HW and UHW to pos shop
   - Removed Vexher
   - Removed Kidarhan
   - Craft delay is now 1 second.
   
2013-08-10
   - Started working on an inbuilt forum for main site.
   - Fixed a bug on login
   - Removed coloured shout scrolls from conti mobs this was a major culprit of economy downfall.
   
2013-08-08
   - Added a north gate to Mercenary Town.
   - Removed slither NPCs in devil soma guild village hall.

2013-08-07
   - Fixed player moving to target when shift is being held.
   - [Server]There is a craft delay of 1.5 seconds and a chance for tagged items.
   - [Client]Crafting keeps materials and produce can be held down for continuous crafting.
   - Fixed being able to send party request to a dead player.

2013-07-28
   - Fixed an issue with news comments and gravatars.
   - Deleted hsoma lottery and alt gem dedicated spawns.
   - Changed all the items that used special item table to use base counterparts (should see these items in armory)

2013-07-27
   - Fixed taking screenshot crashing the client.
   - [Client]Fixed rested exp variables not being reset when go back to character selection.

2013-07-26
   - Fixed sagonari quest to give base weapons instead of the non existant S tags
   - Updated sand crawler to be a more viable alternate to forest troll/devil warrior.
   - Updated xenomorph to be viable alternate to palus/lb and increased every spawn by 30%.
   - Increased Valk spawn by 40%.
   - Massively lowered the silly scale raptor dedicated spawn and increased the spawns of others.
   - Updated Giant Spider to give better stats for its level
   - Updated psyscho troll to be better for hunting similar to its alternates
   - Conti Altered Beast iMaxExp changed from 1800 to 1300.
   - Hwan Altered Beast iMaxExp changed from 1300 to 1100.
   - Tarkilhi Paladin iMaxExp changed from 1500 to 1300 and sDex_Df from 83 to 64.
   - Gargoyle Fighter iMaxExp changed from 1900 to 1500.
   - Conti Minotaur iMaxExp changed from 1600 to 1300.

2013-07-25
   - Fixed light range and drawing of night for higher than 800x600 resolution.
   - Fixed sounds playing at maximum volume when volume is not at max.

2013-07-24
   - Added server rate for Moral exp. No longer stuck with only 1x moral rate.
   - Fixed items on map floor disappearing early on right screen edge (> 800x600 resolution).

2013-07-23
   - Experience mouse over text changed to include rested experience and to 2 decimal places.

2013-07-22
   - Blue Exp Bar added to Human and Devil Soma Main and Small Main UI.

2013-07-21
   - Forgot password: No longer sent as plain text now you must reset it via an email and code.
   - Implemented the server side of Rested Exp.
   
2013-07-20
   - Updated web views for security namely account page.
   - Players may make their equipment private by logging in and visiting their armory profile.   

2013-07-17
   - Passwords will no longer be stored plain-text in database.

2013-07-16
   - Client extension now has patches for specific versions of gdi32.dll to fix multi-monitor lag.
    - Fixed UI offsets for SmallMain, Dead, Human's/Devil's World text for higher than 800x600 resolution.

2013-07-14
   - Spiked beast and bone golem stats improved to make conti a little more viable for humans.
   - Upped the attack for first tier auras from 3 to 5 (small change but every little helps).
   - Added plate,golden,blood,dark,shadow back into mobs that drop the p tags normally (seems to be quite a bit of dungeon mobs)
   - Added base weapons to replace a tags etc
   - Halved the range of G Birds.
   - Added isBoss to various bosses this increases likelihood of dynamic weapons and armour also flags it on player feed.

2013-07-13
   - Removed war beast spawn from wraith in VoD

2013-07-09
   - Added new Skin for Invulnerability armor.
   - Added drops for male and female invuln to t18 guards

2013-07-08
   - Added item_log database table and redirecting item logs into that table with extra data.
     - Will be able to use it to keep track of rare items.
     - Can set logItem field in basicitem table to force logging of the item.
       - Upgraded Items, >= Epic tagged gear, and money piles >= 100,000 are always logged.

2013-07-08
   - HSoma Sword Gains changed to 100/100 from 90/90.
   - DSoma Axe Gains changed to 150/50/90 from 150/50/80.
   - Dsoma Sword Gains changed to 100/100/90 from 150/100/80.

2013-07-07
   - Fixed Stat increase issue where weapon percentage applied to stat increase value would result in value that should be
     lower than 1 but value was being forced to 1. The value was then multiplied by stat rate therefore
     giving a much bigger gain than it should have.
     - A side effect of this was int and wis would increase for non-mage devil soma characters at a increased rate the same also applies to str,dex,con for mage devil soma characters.
     - Also fixes database table stat caps where value is 0 it will now use the 0 value instead of forcing to 1.

2013-07-02
   - Gazer and Elder Gazer spawn increased
   - Rapid Casting is now "Mages Contrivance" + 6% evasion when casted
   - Improved durability of mage armours throughout (especially hats)

2013-07-01
   - Increased sMaxHP of Arena Dummies from 1,995 to 30,000

2013-06-30
   - WBM are now distance one
   - Increased shield defense by 30%
   - Increased dsoma shield strength requirements by 30%
   - Added go between mob for AB and WBM (KL) Can be found if devils own conti.   
   - Small collection quest added for dsoma to introduce these
   
2013-06-29
   - Fixed a few typo bugs
   - Added legendary items
   - Tweaked pos rewards prices to better reflect the game
   - Added Blue and Red shout scrolls to pos shops
   - Added collection quests
   - Removed the missing items from fortune pouches (a tags etc)

2013-03-03
   - Tweaked pitbosses to spawn less
   - Added Onzu a reward npc for hsoma for collecting souls
   
2013-02-11
   - Removed all variable item drops of tagged weapons that dont exist and replaced them with the base counterparts
   

2013-02-10
   - Altered Drazil and Elite Lizardman to give better stats for its range. (Make conti more needed)

2013-02-09
   - Added untagged bone to EDW
   - Made EDW stronger
   
2013-02-03
   - Stopped all abyss monsters from spawning
   
2013-02-02
   - All weapons/armour/access have had 20% added onto there requirements to space out the game further
   - Made conti spells have higher requirements and also tweaked fire storm and chain lightning to be stronger than frost wind
   - Added a go between mob for Lich Lord and nightmare
   - Created a new nightmare set skin for both genders.
   - Added nightmare boots to the game new mob drops these and gender specific nightmare hats
   - Stopped abyss guard from spawning
   
2013-01-27
   - Added 2 further bosses and drop files
   - Hero requires 90 str or 90 int.

2013-01-12
   - Added 2 new pit bosses with soul drops eventually need to add one for each map

2013-01-07
   - Removed Auction NPCs. The Auction needs a lot of work to get into a decent state.
     Not worth putting in the time to do so until a later time such as a patch when the server
     is already up and running.

2013-01-06
   - Reduced all barr drops for mobs that drop over 200 barr by 20%.
   - Reduced major culprit barr mobs such as AB or GF
   - Tweaked dsoma start monsters that didnt drop barr.
   - Removed 115 unused monsters
   

2012-12-31
   - Modified Dragon`s Pills and Keen Eye to add 3% then 2% for every upgrade afterwards.


2012-12-23
    - Client extension created.
      - Different item name colours for hardened, rare, epic, and intense.
        - Currently only on Inventory window and items on ground.
      - Screenshots saved as PNG into a Screenshots folder.

2012-12-22
   - Created new dsoma guard skin and changed all current dsoma guards to it.
   - Skin added to client install on server
   
2012-12-20
   - Created new hsoma guard skin and changed all current hsoma guards to it.
   - Skin added to client install on server

2012-12-18
   - Modified client to add the value of the weapon speed to item tooltips.
     It now looks like this "Speed : A (800)" with the exact speed value within the brackets.

2012-12-17
   - Added two new AI types.
      - Class specific: This ai will attack the opposing class for example we can have a monster
        that only attacks hsoma (perfect if we had a shared map).
        The value for monster sTypeAI is 4.
      - NPC specific: This ai type attacks only aggressive npcs (perfect to prevent mob luring into town).
        The value for monster sTypeAI is 5.
        - If a NPC with this AI type hits another NPC then it will prevent that NPC from dropping money
          or items.

2012-12-16
   - Added Gem Trader a trader exchange that will allow mass trade special gems.

2012-12-15
   - Added Gem Trader a trader exchange that will allow mass trade alternate gems.

2012-12-11
   - Added food to the devil soma food shop.
     - Beef Jerky and Meat Dish. (Scripts/DsomaFoodShop.sql)

2012-12-09
   - Tweaked hero values to a more acceptable range.
   - Updated toe/keen eye/Swift Spirit/Eva rate in tb_upgrade.
   - Changes auras such as Dodge to 8% and tweaked other auras such as speed up axe to be slower.
   - Updated all F speed weapons to be at least E.
    - sDur column in BasicItem can now act as stack limit for non-equipment items.
   - Demon Water, Heaven Water, Forest Water, Demon Water, White serum, and Blue serum changed to
     maximum of 10 in a stack.
   - Tweaked res scrolls to use one slot per scroll.

2012-12-08 - Added isDemon column to BASICITEM table.
   - New Lua scripts and functions for loading the isDemon flag for items and checking if item is demon.
   - Removed all tag weapons from basicitem and monsterset references (exlcuding m tags)


assets:
http://i44.tinypic.com/10f15yq.png
http://i41.tinypic.com/izyz9t.png
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Re: Server release date: August 31st 2013

Postby Corrupt » Sat Jun 29, 2013 8:09 am

Embedded crafting Macro.
Insert click lock into the game so we don't have to tape our mice/use left/right click macros.
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Re: Server release date: August 31st 2013

Postby Needles » Sat Jun 29, 2013 1:48 pm

Nice to be given a date, hope it works out for you guys.
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Re: Server release date: August 31st 2013

Postby PARAMOUNT » Sat Jun 29, 2013 6:25 pm

Spread the word!
Be ready. Be great.
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Re: Server release date: August 31st 2013

Postby Beansteality » Sat Jun 29, 2013 7:14 pm

yay great news :) perhaps move the thread to announcements so more people see it, not sure how many people check the server development section :)
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Re: Server release date: August 31st 2013

Postby DazTheMe » Sat Jun 29, 2013 10:32 pm

*Change WBMs so they hit magic and melle at range 1 to prevent spear/bow hunting way earlier.

*Up 5th sword (HSOMA and DSOMA) to 130 or 135%....150% was only overpowered as it scaled so high with E tags, 150% of 500 dmg is 750 but 150% of 200 dmg is only 300dmg. I believe its largely missunderstood that 5th sword is 120% of the damage you do to a person minus their defence, not 120% of your F10 damage. 130% will be more inkeeping with the higher HP at lower levels and lower damage numbers the main server is sure to be.

*A greater range of accessories for devils, maybe class specific to account for balancing issues

*Legendary cookbook Quest to add 3 dex or 5 str or 5 int & an equivilent quests for devils

*In between mob for ABs and WBMs (Kharil golems like Esoma?)

*A greater range of higher level sheilds for both worlds to make the use of a 1 hander a realistic second choice

*Ditch 2nd sword (HP REGEN) for +8 attack +8 defence? or scale it like 2nd axe is now?


Just random idea's but small changes that would make the game more enjoyable to play :p?

/Daz
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Re: Server release date: August 31st 2013

Postby Beansteality » Sat Jun 29, 2013 10:43 pm

.....didnt realise this post was on every section, my bad :(
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Re: Server release date: August 31st 2013

Postby darkflame » Sat Jun 29, 2013 11:46 pm

And so the question that has been asked for over a million times is answered :p.
31st of August My life as we know it ends ^^.
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Re: Server release date: August 31st 2013

Postby iSylver » Sun Jun 30, 2013 7:24 am

DazTheMe wrote:*Change WBMs so they hit magic and melle at range 1 to prevent spear/bow hunting way earlier.

*Up 5th sword (HSOMA and DSOMA) to 130 or 135%....150% was only overpowered as it scaled so high with E tags, 150% of 500 dmg is 750 but 150% of 200 dmg is only 300dmg. I believe its largely missunderstood that 5th sword is 120% of the damage you do to a person minus their defence, not 120% of your F10 damage. 130% will be more inkeeping with the higher HP at lower levels and lower damage numbers the main server is sure to be.

*A greater range of accessories for devils, maybe class specific to account for balancing issues

*Legendary cookbook Quest to add 3 dex or 5 str or 5 int & an equivilent quests for devils

*In between mob for ABs and WBMs (Kharil golems like Esoma?)

*A greater range of higher level sheilds for both worlds to make the use of a 1 hander a realistic second choice

*Ditch 2nd sword (HP REGEN) for +8 attack +8 defence? or scale it like 2nd axe is now?


Just random idea's but small changes that would make the game more enjoyable to play :p?

/Daz


I like some of these ideas i'll keep you posted on what I've added.
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Re: Server release date: August 31st 2013

Postby ManCheck » Sun Jun 30, 2013 8:17 am

Will it have the same dynamic con/hp progression that you implemented on the test server?

Am very much looking forward to this, off to round up the troops.
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