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Server release date: August 31st 2013

PostPosted: Sat Jun 29, 2013 7:55 am
by iSylver
Hi Guys,

We've realised that myself and Finito are always very busy and have very little time in our schedules to make something radically new. However, we will be launching a server on the 31st of August 2013 for you all to play. This server will be an improved esoma database with some additions and fixes.

There are a few things to do before then but it should give you guys something to look forward to.


Finally: What do you feel is necessary to be added before launch?

Change log so far
Spoiler: show
Code: Select all
2013-08-23
   - Staff ma increased throughout.
   - Elixers removed from terrasque and replaced with plate armor.
   - Fixed a jQuery issue on the website.
   
2013-08-22
   - Implemented forum into website.
   - Added HW and UHW to pos shop
   - Removed Vexher
   - Removed Kidarhan
   - Craft delay is now 1 second.
   
2013-08-10
   - Started working on an inbuilt forum for main site.
   - Fixed a bug on login
   - Removed coloured shout scrolls from conti mobs this was a major culprit of economy downfall.
   
2013-08-08
   - Added a north gate to Mercenary Town.
   - Removed slither NPCs in devil soma guild village hall.

2013-08-07
   - Fixed player moving to target when shift is being held.
   - [Server]There is a craft delay of 1.5 seconds and a chance for tagged items.
   - [Client]Crafting keeps materials and produce can be held down for continuous crafting.
   - Fixed being able to send party request to a dead player.

2013-07-28
   - Fixed an issue with news comments and gravatars.
   - Deleted hsoma lottery and alt gem dedicated spawns.
   - Changed all the items that used special item table to use base counterparts (should see these items in armory)

2013-07-27
   - Fixed taking screenshot crashing the client.
   - [Client]Fixed rested exp variables not being reset when go back to character selection.

2013-07-26
   - Fixed sagonari quest to give base weapons instead of the non existant S tags
   - Updated sand crawler to be a more viable alternate to forest troll/devil warrior.
   - Updated xenomorph to be viable alternate to palus/lb and increased every spawn by 30%.
   - Increased Valk spawn by 40%.
   - Massively lowered the silly scale raptor dedicated spawn and increased the spawns of others.
   - Updated Giant Spider to give better stats for its level
   - Updated psyscho troll to be better for hunting similar to its alternates
   - Conti Altered Beast iMaxExp changed from 1800 to 1300.
   - Hwan Altered Beast iMaxExp changed from 1300 to 1100.
   - Tarkilhi Paladin iMaxExp changed from 1500 to 1300 and sDex_Df from 83 to 64.
   - Gargoyle Fighter iMaxExp changed from 1900 to 1500.
   - Conti Minotaur iMaxExp changed from 1600 to 1300.

2013-07-25
   - Fixed light range and drawing of night for higher than 800x600 resolution.
   - Fixed sounds playing at maximum volume when volume is not at max.

2013-07-24
   - Added server rate for Moral exp. No longer stuck with only 1x moral rate.
   - Fixed items on map floor disappearing early on right screen edge (> 800x600 resolution).

2013-07-23
   - Experience mouse over text changed to include rested experience and to 2 decimal places.

2013-07-22
   - Blue Exp Bar added to Human and Devil Soma Main and Small Main UI.

2013-07-21
   - Forgot password: No longer sent as plain text now you must reset it via an email and code.
   - Implemented the server side of Rested Exp.
   
2013-07-20
   - Updated web views for security namely account page.
   - Players may make their equipment private by logging in and visiting their armory profile.   

2013-07-17
   - Passwords will no longer be stored plain-text in database.

2013-07-16
   - Client extension now has patches for specific versions of gdi32.dll to fix multi-monitor lag.
    - Fixed UI offsets for SmallMain, Dead, Human's/Devil's World text for higher than 800x600 resolution.

2013-07-14
   - Spiked beast and bone golem stats improved to make conti a little more viable for humans.
   - Upped the attack for first tier auras from 3 to 5 (small change but every little helps).
   - Added plate,golden,blood,dark,shadow back into mobs that drop the p tags normally (seems to be quite a bit of dungeon mobs)
   - Added base weapons to replace a tags etc
   - Halved the range of G Birds.
   - Added isBoss to various bosses this increases likelihood of dynamic weapons and armour also flags it on player feed.

2013-07-13
   - Removed war beast spawn from wraith in VoD

2013-07-09
   - Added new Skin for Invulnerability armor.
   - Added drops for male and female invuln to t18 guards

2013-07-08
   - Added item_log database table and redirecting item logs into that table with extra data.
     - Will be able to use it to keep track of rare items.
     - Can set logItem field in basicitem table to force logging of the item.
       - Upgraded Items, >= Epic tagged gear, and money piles >= 100,000 are always logged.

2013-07-08
   - HSoma Sword Gains changed to 100/100 from 90/90.
   - DSoma Axe Gains changed to 150/50/90 from 150/50/80.
   - Dsoma Sword Gains changed to 100/100/90 from 150/100/80.

2013-07-07
   - Fixed Stat increase issue where weapon percentage applied to stat increase value would result in value that should be
     lower than 1 but value was being forced to 1. The value was then multiplied by stat rate therefore
     giving a much bigger gain than it should have.
     - A side effect of this was int and wis would increase for non-mage devil soma characters at a increased rate the same also applies to str,dex,con for mage devil soma characters.
     - Also fixes database table stat caps where value is 0 it will now use the 0 value instead of forcing to 1.

2013-07-02
   - Gazer and Elder Gazer spawn increased
   - Rapid Casting is now "Mages Contrivance" + 6% evasion when casted
   - Improved durability of mage armours throughout (especially hats)

2013-07-01
   - Increased sMaxHP of Arena Dummies from 1,995 to 30,000

2013-06-30
   - WBM are now distance one
   - Increased shield defense by 30%
   - Increased dsoma shield strength requirements by 30%
   - Added go between mob for AB and WBM (KL) Can be found if devils own conti.   
   - Small collection quest added for dsoma to introduce these
   
2013-06-29
   - Fixed a few typo bugs
   - Added legendary items
   - Tweaked pos rewards prices to better reflect the game
   - Added Blue and Red shout scrolls to pos shops
   - Added collection quests
   - Removed the missing items from fortune pouches (a tags etc)

2013-03-03
   - Tweaked pitbosses to spawn less
   - Added Onzu a reward npc for hsoma for collecting souls
   
2013-02-11
   - Removed all variable item drops of tagged weapons that dont exist and replaced them with the base counterparts
   

2013-02-10
   - Altered Drazil and Elite Lizardman to give better stats for its range. (Make conti more needed)

2013-02-09
   - Added untagged bone to EDW
   - Made EDW stronger
   
2013-02-03
   - Stopped all abyss monsters from spawning
   
2013-02-02
   - All weapons/armour/access have had 20% added onto there requirements to space out the game further
   - Made conti spells have higher requirements and also tweaked fire storm and chain lightning to be stronger than frost wind
   - Added a go between mob for Lich Lord and nightmare
   - Created a new nightmare set skin for both genders.
   - Added nightmare boots to the game new mob drops these and gender specific nightmare hats
   - Stopped abyss guard from spawning
   
2013-01-27
   - Added 2 further bosses and drop files
   - Hero requires 90 str or 90 int.

2013-01-12
   - Added 2 new pit bosses with soul drops eventually need to add one for each map

2013-01-07
   - Removed Auction NPCs. The Auction needs a lot of work to get into a decent state.
     Not worth putting in the time to do so until a later time such as a patch when the server
     is already up and running.

2013-01-06
   - Reduced all barr drops for mobs that drop over 200 barr by 20%.
   - Reduced major culprit barr mobs such as AB or GF
   - Tweaked dsoma start monsters that didnt drop barr.
   - Removed 115 unused monsters
   

2012-12-31
   - Modified Dragon`s Pills and Keen Eye to add 3% then 2% for every upgrade afterwards.


2012-12-23
    - Client extension created.
      - Different item name colours for hardened, rare, epic, and intense.
        - Currently only on Inventory window and items on ground.
      - Screenshots saved as PNG into a Screenshots folder.

2012-12-22
   - Created new dsoma guard skin and changed all current dsoma guards to it.
   - Skin added to client install on server
   
2012-12-20
   - Created new hsoma guard skin and changed all current hsoma guards to it.
   - Skin added to client install on server

2012-12-18
   - Modified client to add the value of the weapon speed to item tooltips.
     It now looks like this "Speed : A (800)" with the exact speed value within the brackets.

2012-12-17
   - Added two new AI types.
      - Class specific: This ai will attack the opposing class for example we can have a monster
        that only attacks hsoma (perfect if we had a shared map).
        The value for monster sTypeAI is 4.
      - NPC specific: This ai type attacks only aggressive npcs (perfect to prevent mob luring into town).
        The value for monster sTypeAI is 5.
        - If a NPC with this AI type hits another NPC then it will prevent that NPC from dropping money
          or items.

2012-12-16
   - Added Gem Trader a trader exchange that will allow mass trade special gems.

2012-12-15
   - Added Gem Trader a trader exchange that will allow mass trade alternate gems.

2012-12-11
   - Added food to the devil soma food shop.
     - Beef Jerky and Meat Dish. (Scripts/DsomaFoodShop.sql)

2012-12-09
   - Tweaked hero values to a more acceptable range.
   - Updated toe/keen eye/Swift Spirit/Eva rate in tb_upgrade.
   - Changes auras such as Dodge to 8% and tweaked other auras such as speed up axe to be slower.
   - Updated all F speed weapons to be at least E.
    - sDur column in BasicItem can now act as stack limit for non-equipment items.
   - Demon Water, Heaven Water, Forest Water, Demon Water, White serum, and Blue serum changed to
     maximum of 10 in a stack.
   - Tweaked res scrolls to use one slot per scroll.

2012-12-08 - Added isDemon column to BASICITEM table.
   - New Lua scripts and functions for loading the isDemon flag for items and checking if item is demon.
   - Removed all tag weapons from basicitem and monsterset references (exlcuding m tags)


assets:
http://i44.tinypic.com/10f15yq.png
http://i41.tinypic.com/izyz9t.png

Re: Server release date: August 31st 2013

PostPosted: Sat Jun 29, 2013 8:09 am
by Corrupt
Embedded crafting Macro.
Insert click lock into the game so we don't have to tape our mice/use left/right click macros.

Re: Server release date: August 31st 2013

PostPosted: Sat Jun 29, 2013 1:48 pm
by Needles
Nice to be given a date, hope it works out for you guys.

Re: Server release date: August 31st 2013

PostPosted: Sat Jun 29, 2013 6:25 pm
by PARAMOUNT
Spread the word!

Re: Server release date: August 31st 2013

PostPosted: Sat Jun 29, 2013 7:14 pm
by Beansteality
yay great news :) perhaps move the thread to announcements so more people see it, not sure how many people check the server development section :)

Re: Server release date: August 31st 2013

PostPosted: Sat Jun 29, 2013 10:32 pm
by DazTheMe
*Change WBMs so they hit magic and melle at range 1 to prevent spear/bow hunting way earlier.

*Up 5th sword (HSOMA and DSOMA) to 130 or 135%....150% was only overpowered as it scaled so high with E tags, 150% of 500 dmg is 750 but 150% of 200 dmg is only 300dmg. I believe its largely missunderstood that 5th sword is 120% of the damage you do to a person minus their defence, not 120% of your F10 damage. 130% will be more inkeeping with the higher HP at lower levels and lower damage numbers the main server is sure to be.

*A greater range of accessories for devils, maybe class specific to account for balancing issues

*Legendary cookbook Quest to add 3 dex or 5 str or 5 int & an equivilent quests for devils

*In between mob for ABs and WBMs (Kharil golems like Esoma?)

*A greater range of higher level sheilds for both worlds to make the use of a 1 hander a realistic second choice

*Ditch 2nd sword (HP REGEN) for +8 attack +8 defence? or scale it like 2nd axe is now?


Just random idea's but small changes that would make the game more enjoyable to play :p?

/Daz

Re: Server release date: August 31st 2013

PostPosted: Sat Jun 29, 2013 10:43 pm
by Beansteality
.....didnt realise this post was on every section, my bad :(

Re: Server release date: August 31st 2013

PostPosted: Sat Jun 29, 2013 11:46 pm
by darkflame
And so the question that has been asked for over a million times is answered :p.
31st of August My life as we know it ends ^^.

Re: Server release date: August 31st 2013

PostPosted: Sun Jun 30, 2013 7:24 am
by iSylver
DazTheMe wrote:*Change WBMs so they hit magic and melle at range 1 to prevent spear/bow hunting way earlier.

*Up 5th sword (HSOMA and DSOMA) to 130 or 135%....150% was only overpowered as it scaled so high with E tags, 150% of 500 dmg is 750 but 150% of 200 dmg is only 300dmg. I believe its largely missunderstood that 5th sword is 120% of the damage you do to a person minus their defence, not 120% of your F10 damage. 130% will be more inkeeping with the higher HP at lower levels and lower damage numbers the main server is sure to be.

*A greater range of accessories for devils, maybe class specific to account for balancing issues

*Legendary cookbook Quest to add 3 dex or 5 str or 5 int & an equivilent quests for devils

*In between mob for ABs and WBMs (Kharil golems like Esoma?)

*A greater range of higher level sheilds for both worlds to make the use of a 1 hander a realistic second choice

*Ditch 2nd sword (HP REGEN) for +8 attack +8 defence? or scale it like 2nd axe is now?


Just random idea's but small changes that would make the game more enjoyable to play :p?

/Daz


I like some of these ideas i'll keep you posted on what I've added.

Re: Server release date: August 31st 2013

PostPosted: Sun Jun 30, 2013 8:17 am
by ManCheck
Will it have the same dynamic con/hp progression that you implemented on the test server?

Am very much looking forward to this, off to round up the troops.