Various notes and stuff on the 1p1 etc.
0045D0F0 /$ 8B4424 04 MOV EAX,DWORD PTR SS:[ESP+4]
0045D0F4 |. 66:8B40 10 MOV AX,WORD PTR DS:[EAX+10]
0045D0F8 |. 66:3D 3A07 CMP AX,73A
0045D0FC |. 7C 18 JL SHORT Eonepero.0045D116
0045D0FE |. 66:3D 4907 CMP AX,749
0045D102 |. 66:3D 640F CMP AX,0F64
0045D106 |. 7C 0E JL SHORT Eonepero.0045D116
0045D108 |. 66:3D 8C0F CMP AX,0F8C
0045D10C |. 7F 08 JG SHORT Eonepero.0045D116
0045D10E |. B8 01000000 MOV EAX,1
0045D113 |. C2 0400 RETN 4
0045D116 |> 33C0 XOR EAX,EAX
0045D118 \. C2 0400 RETN 4
0045D0F0 /$ 8B4424 04 MOV EAX,DWORD PTR SS:[ESP+4]
0045D0F4 |. 66:8B40 10 MOV AX,WORD PTR DS:[EAX+10]
0045D0F8 |. 66:3D 2C07 CMP AX,72C
0045D0FC |. 7C 1C JL SHORT Eonepero.0045D11A
0045D0FE |. 66:3D 4907 CMP AX,749
0045D102 7C 0E JL SHORT Eonepero.0045D112
0045D104 |. 90 NOP
0045D105 |. 90 NOP
0045D106 |. 66:3D 910F CMP AX,0F91
0045D10A |. 7C 0E JL SHORT Eonepero.0045D11A
0045D10C |. 66:3D 9F0F CMP AX,0F9F
0045D110 |. 7F 08 JG SHORT Eonepero.0045D11A
0045D112 |. B8 01000000 MOV EAX,1
0045D117 |. C2 0400 RETN 4
0045D11A |> 33C0 XOR EAX,EAX
0045D11C \. C2 0400 RETN 4
0045D11F 90 NOP
0045D120 $ C2 0400 RETN 4
Loki wrote:would this mean that hero armors ssid would need to be changed to fit in these? or is this additional?
Euro Soma Hero Armour was originally BasicItem sSid1850 to sSid 1865.
These were altered to Hsoma sSid1836-1865 which gives 14 more items before the current Hero Armour to add others and/or Hero Weapons/Accs/etc.
Dsoma never had an undroppable set so the ASM code adds this from Dsoma sSid3985-3999.
Hsoma sSid1836-1849 and Dsoma sSid3985-3999
Looking at the BasicItem table either using MSSQL or the Item tools would have easily have shown that, in general, most DB's have spaces in the locations detailed. However, it is up to the person hexing the 1P1 what sSid's are added since it relies heavily what they have edited in the Database table Basicitem. Therefore, as detailed above, you can hex whatever values you require, although you would need to put them in one range as individual items or groups become more complex to fit in available space spaces in the 1P1.
Finito wrote:Various notes and stuff on the 1p1 etc.
phoenixgolden wrote:Finito wrote:Various notes and stuff on the 1p1 etc.
oo
roachee wrote:phoenixgolden wrote:Finito wrote:Various notes and stuff on the 1p1 etc.
oo
not sure what that was but i have this its got loads to do with the 1p1
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